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Home/ Questions/Q 7789465
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T21:18:25+00:00 2026-06-01T21:18:25+00:00

hi i have to rotate a Texture2D, but i dont know why. its like

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hi i have to rotate a Texture2D, but i dont know why.
its like a have a picture and i need to rotate it 180° because it’s on the head and should be right.

the problem is, i need to do it before i use spriteBatch.Draw, is this possible?

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  1. Editorial Team
    Editorial Team
    2026-06-01T21:18:28+00:00Added an answer on June 1, 2026 at 9:18 pm

    The texture will be rotated by 180 degree.

        protected override void Draw(GameTime gameTime)
        {
            spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearWrap, DepthStencilState.None, RasterizerState.CullCounterClockwise, null);
            spriteBatch.Draw(texture, Position, null, Color.White, (float)Math.PI, new Vector2(texture.Width, texture.Height), 1, SpriteEffects.None, 0);
            spriteBatch.End();
            base.Draw(gameTime);
        }
    

    As also you can flip texture vertically using SpriteEffects:

        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearWrap, DepthStencilState.None, RasterizerState.CullCounterClockwise, null);
            spriteBatch.Draw(texture, Position, null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.FlipVertically, 0);
            spriteBatch.End();
            base.Draw(gameTime);
        }
    
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