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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T07:09:39+00:00 2026-05-14T07:09:39+00:00

Hi I’m using this code below to let a user draw their signature on

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Hi I’m using this code below to let a user “draw” their signature on a UIView component on my app:

    UIGraphicsBeginImageContext(signature.frame.size);
    [drawImage.image drawInRect:CGRectMake(0, 0, signature.frame.size.width, signature.frame.size.height)];
    CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
    CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0);
    CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0);
    CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
    CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
    CGContextStrokePath(UIGraphicsGetCurrentContext());
    CGContextFlush(UIGraphicsGetCurrentContext());
    drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext()

The issue I am having is that the drawing is not only is the drawing not in line with the pointer when in use in the simulator, the image is going outside of the designated UIView compontent and is getting smaller/out of focus the more I draw, as you can see in this image:
alt text http://dl.dropbox.com/u/1545603/iphone-signature-issues.png

And after a few lines, showing the boundaries of the exact are of where I can draw:
alt text http://dl.dropbox.com/u/1545603/iphone-signature-issues2.png

Any ideas on what’s happening here?

lastPoint.y is defined as: lastPoint.y -= 20;

Any ideas on what on earth is happening here?

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  1. Editorial Team
    Editorial Team
    2026-05-14T07:09:39+00:00Added an answer on May 14, 2026 at 7:09 am

    Ok, figured it out:

    I might post up the code later, but, the UIView to draw on was set to:

    signature.frame whereas it should be signature.bounds for all properties.

    Finally, remove all lastPoint.y and currentPoint.y definitions.

    Now, at this point, I will consider using variables to replace UIGraphicsGetCurrentContext()

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