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Home/ Questions/Q 8051495
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T07:18:59+00:00 2026-06-05T07:18:59+00:00

How can I determine if a buffer has been allocated on GPU memory on

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How can I determine if a buffer has been allocated on GPU memory on three.js?

The first time that I call renderer.render(), it renders the mesh without textures (looks black) which makes me think that textures are not available yet on GPU memory when the function is called. After 5-10 calls, the texture appears on screen.

Why is this important? I’m triggering the render function just when the view needs updating. If a new model is loaded, the render function should wait until all the data is available for rendering.

How can I assure that all the data is ready to be used on the GPU?

Pseudo code:

textures = LoadTextures()
material = CreateMaterial(textures)
geometry = loader.load( "path/to/file" )

if( materialLoaded && geometryLoaded ) {
    needsUpdate = true
}

if( needsUpdate ) {
    renderer.render()
    needsUpdate = false
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T07:19:00+00:00Added an answer on June 5, 2026 at 7:19 am

    Textures are available on the GPU when image.onload is called. I put a flag there to determine whether a given image (loaded as texture) has been loaded or not.

    LITEV.Texture = function( src )
    {
        [...]
        this.loaded = false;
    }
    
    LITEV.Texture.prototype =
    {
        load : function( path, callback, callbackError )
        {
            image.onload = function () 
            {
                [...]
                texture.needsUpdate = true; 
                if ( callback ) 
                {
                    callback( this ); 
                }
                this.loaded = true;
                [...]
            }
        },
        [...]
    } 
    
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