How can I map a trapezoid to a rectangle?
Do you have any AS3.0 code about mapping? Or a formula for mapping?
How can I map a trapezoid to a rectangle? Do you have any AS3.0
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not quite sure what you mean by mapping.
in case it might help, a homography ( http://en.nicoptere.net/?p=59 ) allows you to map a quadrilateral to another quadrilateral.
if you want to perform a texture extraction, a (much) faster way to do that is available here:
http://wonderfl.net/c/vbla