Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6014505
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T02:42:07+00:00 2026-05-23T02:42:07+00:00

How can one draw a progressbar inside a UITextField ? I have tested two

  • 0

How can one draw a progressbar inside a UITextField ? I have tested two ways so far.

1. Add a UIProgressView object as a subview of the UITextField object.

UIProgressView* progressView = [[UIProgressView alloc] init];
[aUITextField addSubview:progressView];
progressView.progress = 0.5;
[progressView release];

2. Subclass UITextfield and override drawRect:.

- (id)initWithFrame:(CGRect)frame {
    if ((self = [super initWithFrame:frame])) {
        // Initialization code
        [self setBackgroundColor:[UIColor clearColor]];
    }
    return self;
}

- (void)drawRect:(CGRect)rect {
    // Drawing code
    [[UIColor orangeColor] setFill];
    [[UIBezierPath bezierPathWithOvalInRect:rect] fill];
}

Both approaches didn’t work. Do you see any problem with these approaches? And how can I make this work?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T02:42:08+00:00Added an answer on May 23, 2026 at 2:42 am

    I am not sure adding the UIProgressView as a subview of a UITextField object will be useful as you can’t change the frame of the progress view.

    Subclassing seems to be the right approach. Here is what I could come up with. Check if it is useful to you.

    ProgressField.h

    @interface ProgressField : UITextField {
    
    }
    
    @property (nonatomic, assign) CGFloat progress;
    @property (nonatomic, retain) UIColor * progressColor;
    
    @end
    

    ProgressField.m

    @implementation ProgressField
    @synthesize progress;
    @synthesize progressColor;
    
    - (void)setProgress:(CGFloat)aProgress {
        if ( aProgress < 0.0 || aProgress > 1.0 ) {
            return;
        }
    
        progress = aProgress;
    
        CGRect progressRect = CGRectZero;
        CGSize progressSize = CGSizeMake(progress * CGRectGetWidth(self.bounds), CGRectGetHeight(self.bounds));
        progressRect.size = progressSize;
    
        // Create the background image
        UIGraphicsBeginImageContext(self.bounds.size);
        CGContextRef context = UIGraphicsGetCurrentContext();
    
        CGContextSetFillColorWithColor(context, [UIColor clearColor].CGColor);
        CGContextFillRect(context, self.bounds);
    
        CGContextSetFillColorWithColor(context, [self progressColor].CGColor);
        CGContextFillRect(context, progressRect);
    
        UIImage * image = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
    
        [super setBackground:image];
    }
    
    - (void)setBackground:(UIImage *)background {
        // NO-OP
    }
    
    - (UIImage *)background {
        return nil;
    }
    
    - (id)initWithFrame:(CGRect)frame {
        if ((self = [super initWithFrame:frame])) {
            [self setBorderStyle:UITextBorderStyleBezel];
        }
        return self;
    }
    

    This doesn’t seem to work with UITextFields with borderStyle set to UITextBorderStyleRoundedRect.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

ok i can draw ellipse the problem is this, im trying to draw one
I have to draw a bitmap multiple times. It's loaded from file. I can
I am trying to create a custom-styled seekbar. I have two nine-patch images one
I am searching for an article or tutorial that explains how one can draw
One can use GetDC/ReleaseDC to draw in client area of window. But in response
Can one specify XML attribute values as CDATA ? If yes - what would
How can one detect being in a chroot jail without root privileges? Assume a
How can one load custom (not an image, nor a sound file) resource file
How can one remove all text, but leave the structure intact? for example: <animals>
How can one interface with Google Sketchup , via the API, from a Windows

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.