Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 735597
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T07:30:31+00:00 2026-05-14T07:30:31+00:00

How does one suppress the automatic initialization and destruction of a type? While it

  • 0

How does one suppress the automatic initialization and destruction of a type? While it is wonderful that T buffer[100] automatically initializes all the elements of buffer, and destroys them when they fall out of scope, this is not the behavior I want.

#include <iostream>

static int created   = 0,
           destroyed = 0;

struct S
{
    S()
    {
        ++created;
    }
    ~S()
    {
        ++destroyed;
    }
};

template <typename T, size_t KCount>
class fixed_vector
{
private:
    T m_buffer[KCount];
public:
    fixed_vector()
    {
        // some way to suppress the automatic initialization of m_buffer
    }

    ~fixed_vector()
    {
        // some way to suppress the automatic destruction of m_buffer
    }
};

int main()
{
    {
        fixed_vector<S, 100> arr;
    }

    std::cout << "Created:\t"   << created   << std::endl;
    std::cout << "Destroyed:\t" << destroyed << std::endl;
    return 0;
}

The output of this program is:

Created:    100
Destroyed:  100

I would like it to be:

Created:    0
Destroyed:  0

My only idea is to make m_buffer some trivially constructed and destructed type like char and then rely on operator[] to wrap the pointer math for me, although this seems like a horribly hacked solution. Another solution would be to use malloc and free, but that gives a level of indirection that I do not want.


The reason why I want this is because I am making a container and I do not want to pay for the initialization overhead of things that I will not use. For example, if my main function was:

int main()
{
    {
        std::vector<S> vec;
        vec.reserve(50);
    }

    std::cout << "Created:\t"   << created   << std::endl;
    std::cout << "Destroyed:\t" << destroyed << std::endl;
    return 0;
}

The output would be correct:

Created:    0
Destroyed:  0
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T07:30:31+00:00Added an answer on May 14, 2026 at 7:30 am

    You can create the array as array of chars and then use placement new to create the elements when needed.

    template <typename T, size_t KCount>
    class Array
    {
    private:
        char m_buffer[KCount*sizeof(T)]; // TODO make sure it's aligned correctly
    
        T operator[](int i) {
            return reinterpret_cast<T&>(m_buffer[i*sizeof(T)]);
        }
    

    After re-reading your question it seems that you want a sparse array, this sometimes goes by the name of map ;o) (of course the performance characteristics are different…)

    template <typename T, size_t KCount>
    class SparseArray {
        std::map<size_t, T> m_map;
    public:
        T& operator[](size_t i) {
            if (i > KCount)
                throw "out of bounds";
            return m_map[i];
        }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

How does one go about authoring a Regular Expression that matches against all strings
How does one invoke a groovy method that prints to stdout, appending the output
How does one write a unit test that fails only if a function doesn't
How does one go about referencing a class's static properties in xaml? In other
How does one convert an image from one color profile to another (screen to
How does one go about programatically building a TemplateColumn object and adding it to
How does one handle a DateTime with a NOT NULL ? I want to
How does one start development in Silverlight? Does one need a new IDE? or
How does one do this? If I want to analyze how something is getting
How does one get a list of running applications as shown in the "Applications"

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.