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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T07:54:10+00:00 2026-05-31T07:54:10+00:00

How to export .3ds file for using RenderMonkey from 3dsMax 2010? When I look

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How to export .3ds file for using RenderMonkey from 3dsMax 2010?
When I look into Stream Mapping in RenderMonkey,
there are POSITION, NORMAL, TEXCOORD, TANGENT, BINORMAL, TESSFACTOR etc.
I want to know how that information export for sending vertex shader as streaming data.
Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-31T07:54:11+00:00Added an answer on May 31, 2026 at 7:54 am

    Which streams do you want/need? A 3ds usually contains POSITION, NORMAL, and TEXCOORD. If you export from 3DSMax to an OBJ then you have more control over exactly what gets exported. TANGENT and BINORMAL are used for shaders such as bump-mapping and are generated by RenderMonkey. I don’t know how to use TESSFACTOR. Just make sure that your VS input struct uses the correct semantic (pink text in rendermonkey) for each input stream and RM will populate them appropriately.

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