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Home/ Questions/Q 7743107
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T09:26:47+00:00 2026-06-01T09:26:47+00:00

How to use different texture(image) for different resolution in libGDX? Also specify how to

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How to use different texture(image) for different resolution in libGDX? Also specify how to detect it from asset folder?

I have to store different resolution images in different folder that thing you guide me and please give specific example.

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  1. Editorial Team
    Editorial Team
    2026-06-01T09:26:49+00:00Added an answer on June 1, 2026 at 9:26 am

    Use the AssetManager to load your resources. When loading resources, you can use different “File Resolvers” to figure out which specific asset to load based on your environment. For a screen resolution based decision, use a ResolutionFileResolver.

    The AssetManagerTest demonstrates this pretty well.

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