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Home/ Questions/Q 8525417
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T07:58:20+00:00 2026-06-11T07:58:20+00:00

http://en.wikipedia.org/wiki/Constructive_solid_geometry I’m much interested in doing what the first pictures describe on this article,

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http://en.wikipedia.org/wiki/Constructive_solid_geometry

I’m much interested in doing what the first pictures describe on this article, only that I’m only interested in doing it on parallelepipeds (cube-like shapes), so no sphere or tube or circular shapes whatsoever.

There is this library, http://www.cgal.org/ , but it has a lot of features, and I don’t know if it does what I’m looking for, and if yes, what parts could I use ?

Do you know any other library that does what I want ?

C/C++ is preferred over C#/java, but I’m open… The goal being to not reinvent the wheel.

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  1. Editorial Team
    Editorial Team
    2026-06-11T07:58:22+00:00Added an answer on June 11, 2026 at 7:58 am

    If you need only rendering (no mesh generation), look at this.

    If you need to generate new mesh:

    • UnBBoolean/J3DBool (Java)
    • J3DBool ported to C++, modified for QT, modified for Ogre
    • Carve (C++) (it is used in Blender, but I was unable to make it work + obsolete documentation)
    • GTS Library (C++) (maybe too overkill)

    Personaly, I picked Ogre version, rewrote to use STL containers (it use fixed size for face count) and slightly optimized.

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