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Home/ Questions/Q 8945783
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T12:20:08+00:00 2026-06-15T12:20:08+00:00

http://lua-users.org/wiki/CppLuaDataPassing has this code to create a Lua table from C++: // set first

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http://lua-users.org/wiki/CppLuaDataPassing has this code to create a Lua table from C++:

   // set first element "1" to value 45
   lua_pushnumber( state, 1 );
   lua_pushnumber( state, 45 );
   lua_rawset( state, -3 );

   // set the number of elements (index to the last array element)
   lua_pushliteral( state, "n" );
   lua_pushnumber( state, 1 );
   lua_rawset( state, -3 );

It seems that the last block implies that Lua tables have some special-meaning key of “n” which stores the index to the last array element, based on that example.

But I couldn’t find any reference to that in Lua Manual.

  • Is my guess right or wrong?

  • If it’s right, can someone point me to a good reference explaining this “n” key?

  • If wrong, what is the meaning of that second block of code in the example?

  • And if it’s right, is doing this last index assignment required to create a valid table in C++ for Lua reading (assume that Lua code will NOT modify the table)

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  1. Editorial Team
    Editorial Team
    2026-06-15T12:20:10+00:00Added an answer on June 15, 2026 at 12:20 pm

    It used to be a convention to hold the size of the table. I believe in lua 5.1 they deprecated that as a practice in favor of the # operator, as there were times when it would seemingly magically conflict with data people were stuffing in their tables.

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