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Home/ Questions/Q 8845723
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T11:48:11+00:00 2026-06-14T11:48:11+00:00

I am attempting to draw a shape by revolving a NURB around an axis

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I am attempting to draw a shape by revolving a NURB around an axis to generate the points using OpenGL. I am able to render a NURB using gluNurbsCurve, but I would like to find the interpolated points along the NURB to use in the rotation.

I have not been able to find a way to do this, what I have turned up is that the callback interface should expose what I am looking for but windows doesn’t support that.

It seems that someone else has come up with a solution, but never posted it.

Is there a known workaround or a way to access the data structure directly to get the information out that I need?

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  1. Editorial Team
    Editorial Team
    2026-06-14T11:48:12+00:00Added an answer on June 14, 2026 at 11:48 am

    Dissect Mesa’s NURBS implementation.

    Or use the (deprecated) GL feedback mechanism to slurp out the generated geometry.

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