Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1082731
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T22:20:28+00:00 2026-05-16T22:20:28+00:00

I am building a game and have several groups of namespaces. One is called

  • 0

I am building a game and have several groups of namespaces. One is called “Engine” the other called “Game”. There are several functions and variables that I only want Engine to be able to see. What do I need to do to hide certain functions (not whole classes) from the Game namespace.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T22:20:28+00:00Added an answer on May 16, 2026 at 10:20 pm

    C# doesn’t have any access modifiers which refer to namespaces.

    Instead, perhaps you should put your types into different assemblies – then use the internal access modifier to limit access to the assembly in which a type or member is declared.

    Additionally, if you want a type which is only relevant to one other type, you can nest it and make it private:

    internal class Outer
    {
        // Only the Outer class knows about Nested.
        private class Nested
        {
        }
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm building a game project where there are simple container objects that can have
I'm building a game engine and I was wondering: are there any algorithms out
I'm building an iOS game that will have both singleplayer and multiplayer modes. I'm
I'm building an iPhone game and I have a UIBarButtonItem that will provide the
I am building a chess game and i have a loop that runs through
Do I have a memory leak? I am building a game engine and I
I am building a game in Visual Basic called Battleship. I have 100 buttons
I have been building a game for a while (nearly done) - But the
Say you're building a Tetris game. As any proper programmer, you have your view
I'm building a little Android game using libgdx. For now I have a copy

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.