Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8810833
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T03:12:53+00:00 2026-06-14T03:12:53+00:00

I am calling a Storyboard-Animation in my code like MyAnim.Begin(); But when I call

  • 0

I am calling a Storyboard-Animation in my code like MyAnim.Begin();

But when I call that method again (say, when I click to do it again),
it interrupts the current running animation and starts from newly from the beginning.

Is there a way, to launch the same animation multiple times without interrupting each other?

I made an explosion effect and I want to let it explode over and over again.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-14T03:12:54+00:00Added an answer on June 14, 2026 at 3:12 am

    The Storyboard object contains a completed event. This gets fired when the storyboard has finished running.

    I’d suggest something like this:

    private object _locker=new object();
    private bool _isProcessing;
    private int _waitingAnimations;

    public void Setup()
    {
        MyAnim.Completed+=CompletedExecution;
    }
    private void CompletedExecution(object sender, EventArgs args)
    {
        bool runAnotherAnim;
        lock(_locker)
        {
            runAnotherAnim=_waitingAnimations>0;
            if(_waitingAnimations>0)
                 _waitingAnimations--;
    
        }
        if(runAnotherAnim)
            MyAnim.Begin();
        else
            _isProcessing=false;
    }
    public void AddAnimation()
    {
       lock(_locker)
       {
           if(_isProcessing)
           {
               _waitingAnimations++;
           }
           else
           {
               _isProcessing=true;
               MyAnim.Begin();
    
           }
       }
    
    }
    

    You’ll need to have a look at the arguments provided by the Completed event as I’m doing this from memory, but I’ve used this before and it does exactly what you’re looking to do.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I've got a simple storyboard animation that looks like this: <Window.Resources> <Storyboard x:Key=fader> <DoubleAnimationUsingKeyFrames
Calling the ajax called URL works well without ajax eg. http://localhost/ci/controller/method/param_value . But using
Calling the WriteObject Method from a background thread is not possible! Is there a
Calling image = Image.open(data) image.thumbnail((36,36), Image.NEAREST) will maintain the aspect ratio. But I need
Calling Html.RenderPartial(~/Views/Payments/MyControl.ascx); from a view works if MyControl.ascx is a control that directly inherits
This is probably a simple question, but how do I know when a Storyboard
I have a prototype cell on an iOS storyboard that includes a UIProgressView .
I'm working on an iOS5 app using storyboard, and I have a method in
I have a button which slides out a menu using a storyboard by calling
I have a storyboard that seems to stop randomly by itself, I cannot for

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.