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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T15:36:30+00:00 2026-05-15T15:36:30+00:00

I am considering switching a cross platform project from separate build management systems in

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I am considering switching a cross platform project from separate build management systems in Visual C++, XCode and makefiles to CMake.

One essential feature I need is to add automatically all files in a directory to a target. While this is easy to do with make, it is not easily doable with Visual C++ and XCode (correct me if I am wrong). Is it possible to do it in directly in CMake? How?

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  1. Editorial Team
    Editorial Team
    2026-05-15T15:36:31+00:00Added an answer on May 15, 2026 at 3:36 pm

    As of CMake 3.1+ the developers strongly discourage users from using file(GLOB or file(GLOB_RECURSE to collect lists of source files.

    Note: We do not recommend using GLOB to collect a list of source files from your source tree. If no CMakeLists.txt file changes when a source is added or removed then the generated build system cannot know when to ask CMake to regenerate. The CONFIGURE_DEPENDS flag may not work reliably on all generators, or if a new generator is added in the future that cannot support it, projects using it will be stuck. Even if CONFIGURE_DEPENDS works reliably, there is still a cost to perform the check on every rebuild.

    See the documentation here.

    There are two goods answers ([1], [2]) here on SO detailing the reasons to manually list source files.


    It is possible. E.g. with file(GLOB:

    cmake_minimum_required(VERSION 2.8)
    
    file(GLOB helloworld_SRC
         "*.h"
         "*.cpp"
    )
    
    add_executable(helloworld ${helloworld_SRC})
    

    Note that this requires manual re-running of cmake if a source file is added or removed, since the generated build system does not know when to ask CMake to regenerate, and doing it at every build would increase the build time.

    As of CMake 3.12, you can pass the CONFIGURE_DEPENDS flag to file(GLOB to automatically check and reset the file lists any time the build is invoked. You would write:

    cmake_minimum_required(VERSION 3.12)
    
    file(GLOB helloworld_SRC CONFIGURE_DEPENDS "*.h" "*.cpp")
    

    This at least lets you avoid manually re-running CMake every time a file is added.

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