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Home/ Questions/Q 606185
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T17:13:39+00:00 2026-05-13T17:13:39+00:00

I am creating a game where where you complete shapes and the area gets

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I am creating a game where where you complete shapes and the area gets filled in. However, if there is an enemy bird within your shape, it will not fill in. I want to make it so that if you do trap a bird within your shape, you will lose a life. How can I write an if statement that pretty much says if the below code doesn’t take place, then you lose a life. If it helps losing a life is called doDie in my code.

-(void)fillMutablePath{



 CGPoint movePoint = CGPointFromString([pointsToFillArray objectAtIndex:0]);

 CGPathMoveToPoint(fillPath, NULL, movePoint.x, movePoint.y);

 for (int i=0; i<[pointsToFillArray count]; i++) {
  CGPoint tempPoint = CGPointFromString([pointsToFillArray objectAtIndex:i]);
  CGPathAddLineToPoint(fillPath, NULL, tempPoint.x, tempPoint.y);

 }


 CGContextAddPath(gameViewObj._myContext, fillPath);
 CGContextFillPath(gameViewObj._myContext);
 CGPathRelease(fillPath);

 [pointsToFillArray removeAllObjects];

}

if(fillMutablePath doesn't take place when making a shape){
[self doDie];
}

Like i said above, the reason fillMutablePath wouldn’t take place is because a bird would be trapped within the shape. Any help would be much appreciated!!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T17:13:40+00:00Added an answer on May 13, 2026 at 5:13 pm

    I’m not entirely sure how and where you check if the bird is in the path. I think that right before filling you path you should do (see that if-else):

    -(void)fillMutablePath{
    
        CGPoint movePoint = CGPointFromString([pointsToFillArray objectAtIndex:0]);
        CGPathMoveToPoint(fillPath, NULL, movePoint.x, movePoint.y);
        for (int i=0; i<[pointsToFillArray count]; i++) {
           //...
        }
        CGContextAddPath(gameViewObj._myContext, fillPath);
    
       if(CGPathContainsPoint(fillPath, nil, bird.center, false)){
          [self doDie];
        }
       else {
          CGContextFillPath(gameViewObj._myContext);
        }
       CGPathRelease(fillPath);
    
       [pointsToFillArray removeAllObjects];
    }
    

    If the bird is in the path die. Else, draw.

    Edit after the clarification:

       //...
    
       CGContextAddPath(gameViewObj._myContext, fillPath);
       CGContextFillPath(gameViewObj._myContext);
    
       if(CGPathContainsPoint(fillPath, nil, bird.center, false)){
          [self doDie];
       }
       CGPathRelease(fillPath);
       [pointsToFillArray removeAllObjects];
    }
    
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