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Home/ Questions/Q 8106065
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T00:20:50+00:00 2026-06-06T00:20:50+00:00

I am currently running Kobold 1.0.4 and cannot work out how to use Box2D

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I am currently running Kobold 1.0.4 and cannot work out how to use Box2D using Objective-C, any help will be appreciated.
I have looked at the Box2d example project with kobold but it uses only c++ i need to do it in objective-c as i am not really confident playing with both.

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  1. Editorial Team
    Editorial Team
    2026-06-06T00:20:51+00:00Added an answer on June 6, 2026 at 12:20 am

    Change extension of your source files from *.m to *.mm to be able to use c++ classes in them. It will allow you to create and manage box2d objects in your objective-c code

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