Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8272891
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 8, 20262026-06-08T07:17:01+00:00 2026-06-08T07:17:01+00:00

I am developing a Game Project and wish to use the Object Composition pattern

  • 0

I am developing a Game Project and wish to use the Object Composition pattern to give me a great deal of flexibility. I currently override message forwarding methods in order that the Composite can invoke the methods of its Components.

The only downside to this is that -forwardingTargetForSelector: only works when there is to be only one target. If I have a Composite with two Components that have the same selector, then I will have to resort to using the (much slower) -forwardInvocation method and perform the NSInvocation on both the targets.

From reading a few books on advanced Objective-C and Runtime reference, it seems that I may be able to forward messages by dynamically creating an implementation that will invoke the IMP in the child Component Classes. I would use the Runtime method class_addmethod to do this.

My question is, does anyone know if Apple considers this to be private API and thus against App Store Rules? Has anyone used class_addmethod in Apps that have passed review?

It is common knowledge that method swizzling is not allowed in the store, but this is not exactly the same thing. One typical example was swizzling the -drawRect: on UINavigationBar, before the Appearance API was available. This would be adding methods to my own object rather than messing with Apple’s own API.

Thanks for Reading!

Lawrence

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-08T07:17:03+00:00Added an answer on June 8, 2026 at 7:17 am

    From what I’ve read as long as you’re not swizzling Apple provided classes to alter functionality, you should be fine. The Objective-C runtime isn’t a private API, so if this is all happening on your own code then you should be fine to do this.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am currently developing a game using XNA (School project), and I was wondering
So I am currently developing an Android game for a school project, and there
For a school project we're developing a game that's a little like Conway's game
Hi i am developing game level editor.Currently I am using win32 with directX.But with
I am developing a game in android,I want use the services to play and
So I'm working on developing a game for a school project and so far
I'm currently developing a webtool for a game called 'Eve Online'. This game has
I am currently developing a game with Xcode 4.1.1 (MBP recent, 8Gb mem). The
I am developing a little game where I use some pictures for the sprites
Been developing a game for a while, and currently re working the GUI, or

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.