I am developing a game with andengine.
Throughtout my game i place sprites on the scene, i am using a pool to resuse sprites already allocated.
I notice a few freezes throughout my game.
i was told to look at the heap in the DDMS tool in eclipse.
Here is how mine looks, I dont really understand it. Is this bad or good? Could anyone tell me what some of these things mean?

I don’t see anything special here. Sprites themselves don’t take much memory (I’d say less than 500 bytes). What takes memory is the textures – but if you load them once in your game (
onLoadResources) then the freezes are not related to memory issues.What else could be the problem? Calling
System.gctoo often, for example. You should track these freezes and find where and when they occur.