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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T13:09:37+00:00 2026-06-01T13:09:37+00:00

I am developing a multiplayer game server with Twisted. It’s a simple game that

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I am developing a multiplayer game server with Twisted. It’s a simple game that on each map there are several players to interact with each other. At the very beginning, I just want to make them move and can be seen by others.

I think most data I need to send back and forth are the movement data, such as direction, speed, etc.

Is there a protocol that Twisted already implements I should use? Is NetstringReceiver good for this?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-06-01T13:09:38+00:00Added an answer on June 1, 2026 at 1:09 pm

    Use AMP. Twisted includes a pretty good implementation. You can find an example of using AMP in a 2d game in the Game project on launchpad.

    See also this very similar question, Basic networking with Pygame

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