I am developing game for Xbox 360 and I am very new to this game development area. But it seems like attaching with the console and testing games takes time. So, I plan to develop my game with Window Phone Platform , so I can test easily with emulator.
1) Is there any way that I can compile my Window platform games into Xbox360 game platform after I finish my development?
2) How can I perform this steps in Visual Studio 2010 Ultimate?
3) Which one is easier and convenient?
-
Developed in
Window Platformand convert intoXbox 360 Platform -
Developed in
Mobile Phone Platformand convert intoXbox 360 Platform
Any guides, or resources will be much helpful for me.
Thanks ahead.
(FWIW My usual path is to create a Windows version first followed by Phone and Xbox 360 as the run / deployment turn around time for Windows is the fastest out of the three)
This is achieved within Visual Studio through the “Create … copy” option supplied by the XNA portion of the SDK when one right clicks on a project within the solution explorer.
In terms of ease, I suspect going from Mobile to XBox 360 is probably the path of least pain as you’re going from the most restrictive environment to a less restrictive (and more powerful) environment so things have the best chance of getting better rather than worse in the transition.