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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T06:26:10+00:00 2026-05-26T06:26:10+00:00

I am developing game for Xbox 360 and I am very new to this

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I am developing game for Xbox 360 and I am very new to this game development area. But it seems like attaching with the console and testing games takes time. So, I plan to develop my game with Window Phone Platform , so I can test easily with emulator.

1) Is there any way that I can compile my Window platform games into Xbox360 game platform after I finish my development?

2) How can I perform this steps in Visual Studio 2010 Ultimate?

3) Which one is easier and convenient?

  • Developed in Window Platform and convert into Xbox 360 Platform

  • Developed in Mobile Phone Platform and convert into Xbox 360 Platform

Any guides, or resources will be much helpful for me.

Thanks ahead.

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  1. Editorial Team
    Editorial Team
    2026-05-26T06:26:11+00:00Added an answer on May 26, 2026 at 6:26 am

    (FWIW My usual path is to create a Windows version first followed by Phone and Xbox 360 as the run / deployment turn around time for Windows is the fastest out of the three)

    This is achieved within Visual Studio through the “Create … copy” option supplied by the XNA portion of the SDK when one right clicks on a project within the solution explorer.

    In terms of ease, I suspect going from Mobile to XBox 360 is probably the path of least pain as you’re going from the most restrictive environment to a less restrictive (and more powerful) environment so things have the best chance of getting better rather than worse in the transition.

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