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Asked: May 11, 20262026-05-11T08:51:05+00:00 2026-05-11T08:51:05+00:00

I am in the process of selecting an image format that will be used

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I am in the process of selecting an image format that will be used as the storage format for all in-house textures. The format will be used as a source format from which compressed textures for different platforms and configurations will be generated, and so needs to cover all possible texture types (2D, cube, volymetric, varying number of mip-maps, floating point pixel formats, etc.) and be completely lossless. In addition the format has to be able to keep a bit of metadata.

Currently a custom format is used for this, but a commonly available format will be easier to work with for the artists since its viewable in most image editors.

I have thought of using DDS, but this format does not support metadata as far as I can see.

All suggestions appreciated!

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  1. 2026-05-11T08:51:05+00:00Added an answer on May 11, 2026 at 8:51 am

    With your requirements you should stay with your selfmade format. I don’t know about any image-format besides DDS that supports volumetric and cube-textures. Unfortunately DDS does not support meta-data.

    The closest thing you can find is TIFF. It does not directly support cube-maps or volumetric textures, but it supports any number of sub-images. That way you could re-use the sub-images as slices or cube-sides.

    TIFF also has a very good support for custom meta-data. The libtiff image reading/writing library works pretty good. It looks a bit archaic if you come from a OO side, but it gets it’s job done.

    Nils

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