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Home/ Questions/Q 8826543
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T07:09:47+00:00 2026-06-14T07:09:47+00:00

I am just starting using AndEngine, I am moving a sprite like this: if(pValueY

  • 0

I am just starting using AndEngine,

I am moving a sprite like this:

if(pValueY < 0 && !jumping) {

                        jumping = true;

                        // User is currently holding the UP direction
                        // get the player entity (used to apply entity modifier, and get the current X position
                        final Entity playerEntity = (Entity) physicsHandler.getEntity();

                        // set the jump duration, set the starting x position, and how high the jump will be
                        final float jumpDuration = 8;
                        final float startX = playerEntity.getX();
                        final float jumpHeight = 40;

                        // set the move modifiers and set it as a sequence
                        final MoveYModifier moveUpModifier = new MoveYModifier(jumpDuration / 2, startX, startX - jumpHeight); 
                        final MoveYModifier moveDownModifier = new MoveYModifier(jumpDuration / 2, startX + jumpHeight, startX);
                        final SequenceEntityModifier modifier = new SequenceEntityModifier(moveUpModifier, moveDownModifier);

                        // apply modifier
                        playerEntity.registerEntityModifier(modifier);

                    }
                    else {

                        // basically if the user presses left or right this should occur
                        physicsHandler.setVelocityX(pValueX * 10);
                        distance += pValueX;
                    }

My question is how can I set jumping to false after the registerEntityModifier function has completed? (after the player has finished jumping)

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-06-14T07:09:48+00:00Added an answer on June 14, 2026 at 7:09 am

    Use onModifierFinished() method of andengine

        @Override
        protected void onModifierFinished(IEntity pItem)
        {
                super.onModifierFinished(pItem);
                // Your action after finishing modifier
        }
    

    Use this link for more detail..,.

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