Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4602376
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 21, 20262026-05-21T23:58:29+00:00 2026-05-21T23:58:29+00:00

I am looking for smarter algorithms in handling VBOs in OpenGL. As it stands,

  • 0

I am looking for smarter algorithms in handling VBOs in OpenGL.

As it stands, I currently store each of my models in 4MB VBO’s.
If the model is larger than 4MB, it is stored separately.
The objects are stored such that the models are pooled together to decrease the number of binds.

The problem I am experiencing has been how to clean up unused VBO’s, which are using only sparsely being used.
Any resources on how I could better manage these memory pools is appreciated.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-21T23:58:30+00:00Added an answer on May 21, 2026 at 11:58 pm

    VBOs are not like regular memory, there is no need for any kind of sophisticated “memory management”. You allocate a own, apropriately sized VBO for each distinct mesh and be done with. Any attempt to outsmart the driver will just result in inferior performance.

    Also there is no benefit in attempting to make your VBOs as large as possible. In fact modest sized VBOs of about 0.5k to 5k vertices in my experience work best.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm looking for a way to make word-wrap in PHP a bit smarter. So
Looking to do a bit of refactoring... Using NHibernate I have this query currently
I'm very noob when it comes to ASP.NET MVC. I'm looking at the starter
Looking at some assembly code for x86_64 on my Mac, I see the following
Looking for a perl one-liner what will find all words with the next pattern:
Looking at the Slickgrid examples and using Google Chrome, I'm setting a breakpoint on
Looking at the Ehcahce implementation of net.sf.cache.JS107, I am trying to achieve the following
Looking for best advice on how to do this: I have an insert like
Looking for a control that allows to select one text value at a time
Looking at some of the code System.Linq I've come across some examples of Buffer<TSource>

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.