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Home/ Questions/Q 7565235
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T14:06:09+00:00 2026-05-30T14:06:09+00:00

I am making a game and using Prototype JS framework for an easy work

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I am making a game and using Prototype JS framework for an easy work with objects.
I made my own methods for non DOM events among my own objects.

StageObject is the child of Screen object and it’s method load() loads the image of the object and as soon as it’s loaded fires the event.
Here it is:

var StageObject = Class.create(Screen, {...}) 

StageObject.addMethods({
    /*.....*/
    load:function(){
        this.img = new Image();
        this.img.src = "./src/img/"+this.src;        
        this.img.onload = this.objectLoadedHandler();                           
    }, 
}) 

objectLoadedHandler belongs to StageObject. It fires another event, whitch handler is in Screen object, not in StageObject. The problem is that inside of this second handler ‘this’ does not point at the current object (Screen). I have not figured out what it points at, but I can not reach the proberties of Screen object which I need for further calculations. Please give me a piece of advice about that.

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  1. Editorial Team
    Editorial Team
    2026-05-30T14:06:11+00:00Added an answer on May 30, 2026 at 2:06 pm
    this.img.onload = this.objectLoadedHandler.bind(this);     
    
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