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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T17:38:20+00:00 2026-06-15T17:38:20+00:00

I am making a game in which certain events require every player to input

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I am making a game in which certain events require every player to input their reaction, out of the normal game flow. For example, with 4 human players, four dialogs will pop-up in a row to ask each player what they want to do. This is the only way I found to wait for the input.

int counter = 0;

void askInput() {
  counter++;
  if (counter > max)
    return;
  // initialize dialog
  AlertDialog.Builder builder = new AlertDialog.Builder(this);                  
  builder.setTitle(R.string.title)
  .setNegativeButton(R.string.button, new OnClickListener() {
         @Override
         public void onClick(DialogInterface dialog, int which) {
           askInput();
         }                          
  });
  AlertDialog dialog = builder.create();
  dialog.show();
}

This seems sketchy to me. What would be the Android way to do this?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T17:38:21+00:00Added an answer on June 15, 2026 at 5:38 pm

    Well, after reflection it doesn’t seem so sketchy.

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