Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3633892
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 19, 20262026-05-19T00:42:37+00:00 2026-05-19T00:42:37+00:00

I am making an OpenGL Application but I get an EXC_BAD_ACCESS message. Here is

  • 0

I am making an OpenGL Application but I get an EXC_BAD_ACCESS message.

Here is my code:

//(draw function only, ask if you need more)
//objects: array of triangles/quads
//Triangle/Quad3D: should be obvious, I like OOP
//PS this is in a 'Composite Object' class
- (void)draw {
    //NSLog(@"%@",objects);
    NSMutableArray *quad, *tri;
    quad =  [NSMutableArray arrayWithCapacity:0];
    tri =   [NSMutableArray arrayWithCapacity:0];
    NSEnumerator *e = [objects objectEnumerator];
    id object;
    while (object = [e nextObject]) {
        if ([object isKindOfClass:[Triangle3D class]]) {
            [tri addObject:(Triangle3D *)object];
        } else if ([object isKindOfClass:[Quad3D class]]) {
            [quad addObject:(Quad3D *)object];
        }
    }
    NSLog(@"%d",[tri count]);
    NSLog(@"%d",[quad count]);
    [quad release];
    [tri release];
    [e release];
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-19T00:42:37+00:00Added an answer on May 19, 2026 at 12:42 am

    You are releasing objects which you do not own because they are autoreleased as per the naming conventions given in http://developer.apple.com/library/ios/#documentation/cocoa/Conceptual/MemoryMgmt/Articles/mmRules.html

    You take ownership of an object if you create it using a method whose name begins with “alloc” or “new” or contains “copy” (for example, alloc, newObject, or mutableCopy), or if you send it a retain message.

    +arrayWithCapacity: does not begin with “alloc” or “new” and does not contain “copy” so you should not release the object it returns unless you explicitly retained that object.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm making a drawing application with WINAPI and OpenGL. To make things more efficient
Making a 2D OpenGL game. When rendering a frame I need to first draw
I'm making a Win32 application with OpenGL in the main window (not using GLUT).
I'm making a vector drawing application with OpenGL. Is there a way to implement
I am making a paint application using OpenGl framework and I'm stuck at UNDO/REDO
I'm making an application which uses OpenGL and currently store an array of objects
I am making application with OpenGL in IOS using PVR texture for making 3D
I'm trying to draw a car for a game I'm making using OpenGL. The
I need to draw a gridded image using opengl. I've read that images created
I am trying to switch my OpenGL application from the old fixed function system

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.