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Home/ Questions/Q 7570461
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T15:25:58+00:00 2026-05-30T15:25:58+00:00

I am making game for android using libgdx my requirement is that when character

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I am making game for android using libgdx my requirement is that when character play game normaly then we work as

         if velocity == normal(==25) 
        cam.position.y = character.position.y;

But in case getting some power then need is that we smoothly increese y-position of character
for that I assign as

             if when velocity >25(means get power)
           cam.position.y = character.position.y-screenHieght/3;  

it is working but character is not move smoothly move with jerk and no real effect is comming.
Please anyone help me how I can solve this problem?

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  1. Editorial Team
    Editorial Team
    2026-05-30T15:26:00+00:00Added an answer on May 30, 2026 at 3:26 pm

    After giving a second read to your question I think you are asking how to smoothly update your camera regardless of the speed the player is moving at.

    Here’s how i update my camera :

         protected void updateCamera() {
            float tX = cameraObjective.pos.x - cam.position.x;
            float tY = cameraObjective.pos.y - cam.position.y;
            float newX = cam.position.x + tX;
            float newY = cam.position.y + tY;
            if ( newX < camBounds.x || newX > camBounds.x + camBounds.width ){
                tX = 0;
            }
            if ( newY < camBounds.y  - camBounds.height || newY > camBounds.y  ){
                tY = 0;
            }
            cam.translate(tX, tY, 0);
        }
    

    cambounds is a huge rectangle which defines the camera’s movement limits, so you might omit that part if it’s not helpful for your case

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