I am new to programming using official Kinect SDK 1.5 in XNA. How do I map the Skeleton joint’s position to the XNA 2D screen to match the image stream?
Share
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
This is quite easy since the Kinect SDK provides some Mapping helper methods.
MapSkeletonPointToColor will gives you the position of a SkeletonPoint in a 2D color frame. You just jave to pass two arguments : your skeleton point, and the target color frame format.