Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 851489
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T07:26:08+00:00 2026-05-15T07:26:08+00:00

I am no mathematician, but I somehow got into game development as a hobby.

  • 0

I am no mathematician, but I somehow got into game development as a hobby.

Having never studied anything beyond basic math, I have a lot of trouble figuring out how to reverse the angle of something, facing to the opposite direction, along the X axis & across the Y axis.

One image says more than 1000 words though (specially uneducated words):
http://img156.imageshack.us/i/wihwin.png/

I basically want to reverse the direction of cannon objects adhered to a robot. When the robot changes from facing right to facing left, I do (180 - angle) as everyone suggested me, but it literally reverses the angle, making the cannons aim up when they are aiming down. So, I need to do something else, but it escapes my knowledge.

To put it in other words, I work in 2D, so I want an angle that is facing right to face left. My angles are defined:

  • 0 being “totally to the right”
  • 180 “left”
  • 90 “up” and
  • 270 “down”

I want something that is aiming with an angle of 91 to turn into 89 when reversed. There’s no Z axis present. Anyone would be so kind to help me with this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T07:26:09+00:00Added an answer on May 15, 2026 at 7:26 am

    This is quite tricky to answer without knowing a bit more about how the cannons are defined in your game, but I’ll try to give some pointers.

    It sounds like your cannon is viewed from the side, and you are wanting it to turn around from right to left but keeping the cannon facing up. The calculation depends on which direction 0 is, and whether the angles run clockwise or anticlockwise.

    If the angle of 0 has the cannon pointing straight up, then the angle is measured from straight up, clockwise. Therefore, the reverse angle will be -angle. If negative angles don’t work then use (360-angle).

    If the angle of 0 has the cannon pointing to the right and an angle of 45 points to the bottom right, then the upward facing cannon angles are from 180 to 360 with 270 being straight up. Therefore, to reverse an angle, you’d use (540-angle).

    If the angle of 0 has the cannon pointing to the right but an angle of 45 points to the top right, then the cannon angles are from 0 to 180. To reverse the angle, use (180-angle).

    I hope that helps! Lee.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am not a mathematician. I enjoy a good math puzzle, but I admit
I am learning Python because it appeals to me as a mathematician but also
I know this question is difficult to understand but I need a mathematical equation
The algorithm name is after some mathematician. You can traverse image line by line
I have a question that may have been answered over 9000 times before but
I have posted this question at MathOverflow.com as well. I am no mathematician and
I'm working on converting a mathematical formula into a program. This formula is called
I'm trying to implement this extenstion of the Karplus-Strong plucked string algorithm, but I
I'm trying to convert a 3D rotation described in term of euler angles into
Before I start, please accept my apologies that I'm not a mathematician and don't

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.