I am now developing a game for iOS .I create a sprite sheet with Texturepacker which produces 2 file .plist and .png file . When I use these files in my code I found that the images of the all sprites have low quality and the color are pale very pale and I think this is because texturepacker program .
Please I want your advise what shall I do to overcome this problem .
I am now developing a game for iOS .I create a sprite sheet with
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I guess u didn’t change back buffer pixel formate. U can try this.
Used pixel formate kEAGLColorFormatRGBA8 instead of kEAGLColorFormatRGB565.