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Home/ Questions/Q 8631813
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T09:16:08+00:00 2026-06-12T09:16:08+00:00

I am now developing a game for iOS .I create a sprite sheet with

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I am now developing a game for iOS .I create a sprite sheet with Texturepacker which produces 2 file .plist and .png file . When I use these files in my code I found that the images of the all sprites have low quality and the color are pale very pale and I think this is because texturepacker program .
Please I want your advise what shall I do to overcome this problem .

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  1. Editorial Team
    Editorial Team
    2026-06-12T09:16:09+00:00Added an answer on June 12, 2026 at 9:16 am

    I guess u didn’t change back buffer pixel formate. U can try this.

    Used pixel formate kEAGLColorFormatRGBA8 instead of kEAGLColorFormatRGB565.

    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
    {
        // Create the main window
        window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    
    
        // Create an CCGLView with a RGB565 color buffer, and a depth buffer of 0-bits
        CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds]
    
                                       pixelFormat:kEAGLColorFormatRGBA8    //Guru - replaced  kEAGLColorFormatRGBA8 / kEAGLColorFormatRGB565
                                       depthFormat:0    //GL_DEPTH_COMPONENT24_OES
                                preserveBackbuffer:NO
                                        sharegroup:nil
                                     multiSampling:NO
                                   numberOfSamples:0];
    
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