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Home/ Questions/Q 8376963
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T15:33:11+00:00 2026-06-09T15:33:11+00:00

I am porting a game over to a XNA 4.0 WP7 project but am

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I am porting a game over to a XNA 4.0 WP7 project but am having some problems with controls. I am using the accelerometer to control movement but sometimes the ship will completely skip to another area of the screen. I have the code below for the controls.

    Accelerometer _motion;
    Vector2 accelReading = new Vector2();
    private float speed = 50.0f;

    //Initialize
    _motion = new Accelerometer();

    _motion.ReadingChanged += new EventHandler<AccelerometerReadingEventArgs>(AccelerometerReadingChanged);

    _motion.Start();

    //Method for Changed Readings
    public void AccelerometerReadingChanged(object sender, AccelerometerReadingEventArgs e)
    {
        accelReading.X = (float)e.X;
        accelReading.Y = (float)e.Y;

        vel.X = accelReading.Y * speed;
        vel.Y = accelReading.X * speed;
    }

    //Update
     float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds;

     pos += vel * elapsed;

     vel *= 1 - elapsed;
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  1. Editorial Team
    Editorial Team
    2026-06-09T15:33:13+00:00Added an answer on June 9, 2026 at 3:33 pm

    ReadingChanged event is marked deprecated in WP 7.1 that’s there was some reason and it might be reading errors use CurrentValueChanged.

    If that do not help try WP7 using Motion class it is more accure

    http://msdn.microsoft.com/en-us/library/microsoft.devices.sensors.motion(v=vs.92).aspx

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