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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T09:58:22+00:00 2026-06-02T09:58:22+00:00

I am programming a networked turn based java game, and use the java serialization

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I am programming a networked turn based java game, and use the java serialization api to serialize the game state each time a player does a move.

To my annoyance, I discovered that the api assumes the objects are immutable. This means that each time I try to send the updated game state, the old game state is received at the clients.

Is there some way to make the objectoutput/objectinputstream forget that an object has already been sent and make a new object each time?

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  1. Editorial Team
    Editorial Team
    2026-06-02T09:58:23+00:00Added an answer on June 2, 2026 at 9:58 am

    ObjectOutputStream.reset() is what you are looking for: Oracle docs. It forces the stream to send updated objects.

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