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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T15:01:07+00:00 2026-05-22T15:01:07+00:00

I am sure there is a way to do this, and I don’t know

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I am sure there is a way to do this, and I don’t know how, and am new to sound in Cocos2d. I am using SimpleAudioEngine.h as directed to in Ray Wenderlich’s wonderful tutorial (Part 1). The problem is, there is a delay when it plays a sound. I KNOW for a fact that there is a way to get rid of the delay, because, just look at all the games that are already out for iPhone!! Note that I am doing this on the Simulator, not on a real device, if that makes a difference. Any help is appreciated. Thanks!!

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  1. Editorial Team
    Editorial Team
    2026-05-22T15:01:08+00:00Added an answer on May 22, 2026 at 3:01 pm

    Have you tried preloadEffect? preload audio effects at initialize before calling playEffect:.

    [[SimpleAudioEngine sharedEngine] preloadEffect:@"pew-pew-lei.caf"];
    
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