Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 5849337
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 22, 20262026-05-22T12:59:09+00:00 2026-05-22T12:59:09+00:00

I am trying to build a socks5 proxy server using codes I found googling

  • 0

I am trying to build a socks5 proxy server using codes I found googling and customizing them. Everything works fine so far but now I want to add authentication to the socks5.

This is the code that handle the requests:

SOCKET socks5Handler( SOCKET Client, char* Buffer )
{
    SOCKS5AUTH sAuth;
    char   *Host    = NULL;
    SOCKET  Target  = INVALID_SOCKET;
    ulong   Ip      = 0;
    ushort  Port    = 0;
    byte    Command = 0,
            Type    = 0;
    int     i       = 0;
    if( sockRecv(Client, Buffer, 1) < 0 )
        return INVALID_SOCKET;
    if( sockRecv(Client, Buffer, Buffer[0]) < 0 )
        return INVALID_SOCKET;
    Buffer[0] = 0x05;
    Buffer[1] = 0x00;
    send( Client, Buffer, 2, 0 );
    if( sockRecv(Client, Buffer, 4) < 0 )
        return INVALID_SOCKET;
    Command  = Buffer[1];
    Type     = Buffer[3];
    if( Type == 0x01 ) {
        if( sockRecv(Client, Buffer, 4) < 0 )
            return INVALID_SOCKET;
        Ip = *((ulong*)Buffer);
    } else if( Type == 0x03 ) {
        if( sockRecv(Client, Buffer, 1) < 0 )
            return INVALID_SOCKET;
        i = Buffer[0];
        if( sockRecv(Client, Buffer, i) < 0 )
            return INVALID_SOCKET;
        Buffer[i] = 0;
        Host      = Buffer;
    } else
        return INVALID_SOCKET;
    if( sockRecv(Client, (char*)&Port, 2) < 0)
        return INVALID_SOCKET;
    if( Command == 0x01 ) {
        if( Host )
            Ip = sock_resolve( Host );
        Target = sock_connect( sock_create(), Ip, htons(Port) );
        if( Target == INVALID_SOCKET )
            return INVALID_SOCKET;
    } else
        return INVALID_SOCKET;
    Buffer[0] = 0x05;
    Buffer[1] = 0x00;
    Buffer[2] = 0x00;
    Buffer[3] = 0x01;
    *((ulong* )(Buffer + 4)) = Ip;
    *((ushort*)(Buffer + 8)) = Port;
    send( Client, Buffer, 10, 0 );
    return Target;
}

BOOL sockRecv( SOCKET Sock, char* Buffer, int Length )
{
    int r = 0;
    while( Length )
    {
        r = recv( Sock, Buffer, Length, 0 );
        if( r <= 0 )
            return FALSE;
        Buffer += r;
        Length -= r;
    }
    return TRUE;
}

I figured out that if I add:

if(Buffer[0] != 0x02)
     return INVALID_SOCKET;

after the first sockRecv, I can know if auth is being sent or not (0x1 is not auth and 0x2 is auth).

Now, how could I read the username and password sent?

I tried sniffing the network but that didn’t show me anything good.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-22T12:59:09+00:00Added an answer on May 22, 2026 at 12:59 pm

    The SOCKS5 protocol is defined in RFC 1928. The 0x02 user/password authentication method is defined in RFC 1929. An excerpt:

       Once the SOCKS V5 server has started, and the client has selected the
       Username/Password Authentication protocol, the Username/Password
       subnegotiation begins.  This begins with the client producing a
       Username/Password request:
    
               +----+------+----------+------+----------+
               |VER | ULEN |  UNAME   | PLEN |  PASSWD  |
               +----+------+----------+------+----------+
               | 1  |  1   | 1 to 255 |  1   | 1 to 255 |
               +----+------+----------+------+----------+
    
       The VER field contains the current version of the subnegotiation,
       which is X'01'. The ULEN field contains the length of the UNAME field
       that follows. The UNAME field contains the username as known to the
       source operating system. The PLEN field contains the length of the
       PASSWD field that follows. The PASSWD field contains the password
       association with the given UNAME.
    
       The server verifies the supplied UNAME and PASSWD, and sends the
       following response:
    
                            +----+--------+
                            |VER | STATUS |
                            +----+--------+
                            | 1  |   1    |
                            +----+--------+
    
       A STATUS field of X'00' indicates success. If the server returns a
       `failure' (STATUS value other than X'00') status, it MUST close the
       connection.
    

    Actually, that’s nearly the entire RFC copied and pasted. It’s very simple.

    By the way, "no authentication" is method 0x00. Method 0x01 is GSSAPI (see RFC 1961). A client may support multiple authentication methods.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to build a project using TFS2010 Build.TFS resides on its own
Trying to build a GUI application in Java/Swing. I'm mainly used to painting GUIs
I trying to build and compile my xcodeproj in command line and it is
I'm trying to build a grammar with the following: NUMERIC: INTEGER | FLOAT |
I'm currently trying to build a personal website to create a presence on the
I am trying to build a function in C/C++ to sort an array and
I am trying to build an website for my college's magazine. I used the
I am trying to build out a useful 3d game engine out of the
I am trying to build a dependency graph of tables based on the foreign
I'm trying to build a better username/password field for my workplace and would like

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.