I am trying to display a texture on a square using opengl es 1 using the ndk.
I am using this “hacks” to load a png from the apk : http://www.anddev.org/ndk_opengl_-_loading_resources_and_assets_from_native_code-t11978.html
This seems to work fine.
When i want to apply the texture to my quad, the texture seems to be duplicate.

After some research i think the problem is coming from my rendering code :
//the order is correct even if it is not in the numeric order
GLfloat vertexBuffer[] = {
_vertices[0].x, _vertices[0].y,
_vertices[3].x, _vertices[3].y,
_vertices[1].x, _vertices[1].y,
_vertices[2].x, _vertices[2].y,
};
GLfloat texCoords[] = {
0.0, 1.0, // left-bottom
1.0, 1.0, // right-bottom
0.0, 0.0, // left-top
1.0, 0.0 // right-top
};
glBindTexture(GL_TEXTURE_2D, _texture->getTexture());
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
glVertexPointer(2, GL_FLOAT, 0, vertexBuffer);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glBindTexture(GL_TEXTURE_2D, 0);
The problem was definitly is the png loading function.
I add a test to check if the image contain an alpha channel using the libpng :
And i changed the glTexImage2D parameters “internalformat” and “format”: