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Home/ Questions/Q 7822059
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T07:49:15+00:00 2026-06-02T07:49:15+00:00

I am trying to do something basic with GL. However I got a problem

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I am trying to do something basic with GL. However I got a problem with the lights. I have a cube in the viewport and when I put GL_LIGHT0 at some point, it shades the cube without any problem. But GL_LIGHT1 does not act normally. When I disable light0 and put GL_LIGHT1 at the same location of light0, it just gives a different color to the shape. No shading, no lighting.

What is the problem here?

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  1. Editorial Team
    Editorial Team
    2026-06-02T07:49:15+00:00Added an answer on June 2, 2026 at 7:49 am

    The default values for GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR with GL_LIGHT0 is (1,1,1), while it is (0,0,0) for GL_LIGHT1 to GL_LIGHT6.

    If you set these values using glLight*, you should see consistent behaviour.

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