I am trying to draw a figure something like this:
I need to have a unique element for each arc segment that I can handle events on and recolor as I need. I am a bit unsure on how to create the proper geometries in WPF. I can easily calculate the four points for each arc segment from the radius of the circles and the angle from center. Using a radius of 100 for the outer circle and 50 for the inner, the four points in red are (clockwise from top left with origin at top of circle):
0,0
70,30
35,65
0,50
Using these points I create a simple path to draw the segment:
<Path Stroke="Black" Fill="Black" StrokeThickness="1" >
<Path.Data>
<PathGeometry>
<PathGeometry.Figures>
<PathFigure StartPoint="0,0">
<PathFigure.Segments>
<ArcSegment Point="70,30" />
<LineSegment Point="35,65" />
<ArcSegment Point="0,50" />
</PathFigure.Segments>
</PathFigure>
</PathGeometry.Figures>
</PathGeometry>
</Path.Data>
</Path>
But that just draws a trapezoid with straight lines. I know I can alter the Size on the ArcSegments, but I can’t seem to figure out how that affects the curvature. I want the arcs to follow the main circle, but I am not sure how to express that. How can I make the arcs have the right curvature?
Also, how do I express and add paths in the c# code behind,rather than in the xaml?
I’ve drawn exactly that sort of shape (two coaxial arcs and two radials joining them) like this:
Obviously that’s code rather than XAML, but it might give you a kick-start.