I am trying to draw an image on HTML canvas:
var mainCanvas = document.getElementById('mainCanvas');
var ctx = mainCanvas.getContext('2d');
I make an ajax request, and parse xml data that I get from it (works perfectly), and later when I draw different shapes on canvas it also works 100%.
What does not work is an image drawing in the following piece of code:
$(data).find('Object').each(function(){
type = $(this).attr('type');
x = $(this).attr('X');
y = $(this).attr('Y');
switch(type){
case '2':
height = h_panel;
width = w_panel;
ctx.fillStyle = sColor;
ctx.fillRect(x,y,width,height);
break;
case '1':
var powerFactoryImg = new Image();
powerFactoryImg.onload = function(){
alert('test');
ctx.drawImage(powerFactoryImg,x,y,90,80);
};
powerFactoryImg.src = 'images/power_factory.png';
break;
//Other cases go here - they draw rectangles - all of them work
}
});
I checked with Chrome Developer Tools that image is loading; also, alert in .onload is being called. The code is not working in both Chrome and FF.
What might be the problem here?
Thank you
The bug is likely caused by the absence of
varat your assignments. In the loop, you keep overwriting thetype,xandyvariables. Prefix them byvarto solve your problem.See also: What is the purpose of the var keyword and when to use it (or omit it)?
PS: For debugging purposes, I recommend to use
console.logoveralert.