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Home/ Questions/Q 6995205
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T19:59:30+00:00 2026-05-27T19:59:30+00:00

I am trying to implement a class of numeric vectors. I am using Qt

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I am trying to implement a class of numeric vectors. I am using Qt template QVector which is similar to the STL vector

typedef float ArithmeticF;
typedef QVector<ArithmeticF> VectorFloat;

class VectorF : public VectorFloat
{
/// appends the rightSide to the end
VectorF& operator << (const VectorF& rightSide);
}

The thing that confuses me is that

VectorF& VectorF::operator << (const VectorF& rightSide)
{
static_cast<VectorFloat>(*this) <<  static_cast<VectorFloat>(rightSide);
return *this;
}

does not work at all. I tried to debug it line by line and the VectorFloat::operator<< does not get called at all. There are no errors, the program compiles and runs, but does nothing. However this works:

VectorF& VectorF::operator << (const VectorF& rightSide)
{
VectorFloat a = static_cast<VectorFloat>(*this);
VectorFloat b = static_cast<VectorFloat>(rightSide);
a << b;
*this = VectorF(a);
return *this;
}

I am just curious why is it so. I tried to dig into the static_cast command, but I cannot figure it out.

Please help me.

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  1. Editorial Team
    Editorial Team
    2026-05-27T19:59:30+00:00Added an answer on May 27, 2026 at 7:59 pm

    You are casting to the value type VectorFloat, which makes a copy of your *this object and applies the << operator to it. This temporary object gets promptly destroyed and thus nothing of effect could be observed.

    You should cast to the reference VectorFloat& instead:

    static_cast<VectorFloat&>(*this) <<  static_cast<VectorFloat>(rightSide);
    

    The fact that second example works is easily explicable. You are storing the copied object in a variable, and you are reconstructing your VectorF based on this modified copy. There are WAY too many operations being done along the way (conversion to VectorFloat, converting back to VectorF, assignment to *this), but in practice it works.

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