I am trying to implement a linked-list in C++. Currently, I have the following code:
using namespace std;
struct CarPart
{
int partNumber;
char partName[40];
double unitPrice;
CarPart* Next;
};
class ListOfParts
{
private:
int size;
CarPart* Head;
public:
ListOfParts():size(0), Head(NULL)
{
}
int Count()
{
return size;
}
};
Here the problem is, ideally, I should keep the Stuct CarPart within my Class. But I do not want to. At the same time, I don’t want this to be acccessble anywhere from outside.
Can I have a some way, without creating a structure within the Class? Instead creating a new Class CarPart which could be accessible from only class ListOfPart?s
Well, as a first suggestion, have you considered using std::list? It would save you the trouble of implementing your own linked list semantics. Unless you’re writing a linked list for the learning experience (which can be valuable), I suggest using:
You’ll also notice I’m using std::string for text, which I suggest you use (unless you have a very good reason not to).
To the question at hand: you could declare the constructor for CarPart private, and then declare ListOfParts as a friend class, that’s one way. But consider this: what do you gain by disallowing the construction of a car part external to the list of parts? I can’t see that you gain anything. In fact, by using friends you introduce unnecessary complexity into the structure of your code – as using the dreaded ‘friend’ keyword usually does. Anyway, if you did want to use the friend class method, you would write:
Which would mean only ListOfparts could call the default constructor for the list CarPart. Let me make this very clear: this is an abhorrent solution because it breaks rules of encapsulation. But, like mutable, friends have a use (and this isn’t it).