Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9216445
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 18, 20262026-06-18T02:25:09+00:00 2026-06-18T02:25:09+00:00

I am trying to implement a program with floating point numbers, using two or

  • 0

I am trying to implement a program with floating point numbers, using two or more programming languages. The program does say 50k iterations to finally bring the error to very small value.

To ensure that my results are comparable, I wanted to make sure I use data types of same precision in different languages. Would you please tell if there is correspondence between float/double of C/C++ to that in D and Go. I expect C/C++ and D to be quite close in this regard, but not sure. Thanks a lot.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-18T02:25:10+00:00Added an answer on June 18, 2026 at 2:25 am

    Generally, for compiled languages, floating point format and precision comes down to two things:

    1. The library used to implement the floating point functions that aren’t directly supported in hardware.
    2. The hardware the system is running on.

    It may also depend on what compiler options you give (and how sophisticated the compiler is in general) – many modern processors have vector instructions, and the result may be subtly different than if you use “regular” floating point instructions (e.g. FPU vs. SSE on x86 processors). You may also see differences, sometimes, because the internal calculations on an x86 FPU is 80-bits, stored as 64-bits when the computation is completed.

    But generally, given the same hardware, and similar type of compilers, I’d expect to get the same result [and roughly the same performance] from two different [sufficiently similar] languages.

    Most languages have either only “double” (typically 64-bit) or “single and double” (e.g. float – typically 32-bit and double – typically 64-bit in C/C++ – and probably D as well, but I’m not that into D).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying implement a bracket in my program (using C#/.NET MVC) and I am
I'm trying to implement the times() function in C programming. I'm using the struct
I am trying to implement Facebook Connect into my program. More specifically I am
I am trying to implement a simple chat program in linux using bsd sockets.
I'm trying to implement a basic addition program in node.js that accepts 2 numbers
I'm trying a implement a flex/bison calculator which can do floating point arithmetic. My
i'm trying to implement a Traceroute program but i've ran into two problems, one
Currently trying to implement a simple ping program to teach myself about network programming
I am trying to implement a closest point program. Here is the code: #include
I'm trying to implement a program that uses a thread to read data from

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.