I am trying to make a brick breaker game in Pygame (with Python) but I am stuck at an error.
CODE:
import pygame, sys, time, random
from pygame.locals import *
pygame.init()
fpsclock = pygame.time.Clock()
WINDOWWIDTH = 450
WINDOWHEIGHT = 650
mainwindow = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Luzion - Brick Breaker')
paddle = pygame.image.load('Brick Breaker - Paddle.png')
paddlerect = paddle.get_rect()
paddlerect.topleft = (190, 575)
ball = pygame.image.load ('ball.png')
ballrect = ball.get_rect()
ballrect.topleft = (195, 565)
cooltext = pygame.image.load('cooltext1.png')
cooltextrect = cooltext.get_rect()
cooltextrect.topleft = (0, 0)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 128, 0)
BLUE = (0, 0, 255)
LIME = (0, 255, 0)
TEXTCOLOR = WHITE
font = pygame.font.SysFont(None, 48)
def displaytext(text, font, surface, x, y):
text = font.render(text, 1, TEXTCOLOR)
textrect = text.get_rect()
textrect.topleft = (x, y)
surface.blit(text, textrect)
def waitforplayer():
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
return
rb = pygame.image.load('redblock.png')
rb2 = rb1 = rb
level1blocks = [rb, rb1, rb2]
rbrect = rb.get_rect().topleft = (0, 0)
rb1rect = rb1.get_rect().topleft = (40, 0)
rb2rect = rb2.get_rect().topleft = (80, 0)
level1rects = [rbrect, rb1rect, rb2rect]
moveleft = False
moveright = False
SPEED = 7
bmoveup = bmovedown = bmoveleft = bmoveright = False
BALLSPEED = 8
mainwindow.blit(cooltext, cooltextrect)
pygame.display.update()
time.sleep(1)
displaytext('Level 1', font, mainwindow, 150, 100)
pygame.display.update()
time.sleep(1)
displaytext('Press any key to begin...', font, mainwindow, 22, 200)
pygame.display.update()
waitforplayer()
while True:
number = random.randint(0, 1)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == ord('a') or event.key == K_LEFT:
moveleft = True
moveright = False
if event.key == ord('d') or event.key == K_RIGHT:
moveleft = False
moveright = True
if event.key == ord('g'):
bmoveup = True
if number == 1:
bmoveleft = True
else:
bmoveright = True
if event.type == KEYUP:
if event.key == ord('a') or event.key == K_LEFT:
moveleft = False
if event.key == ord('d') or event.key == K_RIGHT:
moveright = False
if moveleft and paddlerect.left > 0:
paddlerect.left -= SPEED
if moveright and paddlerect.right < WINDOWWIDTH:
paddlerect.right += SPEED
if bmovedown and ballrect.bottom < WINDOWHEIGHT:
ballrect.top += BALLSPEED
if bmoveup and ballrect.top > 0:
ballrect.top -= BALLSPEED
if bmoveleft and ballrect.left > 0:
ballrect.left -= BALLSPEED
if bmoveright and ballrect.right < WINDOWWIDTH:
ballrect.right += BALLSPEED
if ballrect.top <= 0:
bmovedown = not bmovedown
bmoveup = not bmoveup
if ballrect.left <= 0:
bmoveleft = not bmoveleft
bmoveright = not bmoveright
if ballrect.right >= WINDOWWIDTH:
bmoveleft = not bmoveleft
bmoveright = not bmoveright
if ballrect.bottom >= WINDOWHEIGHT:
bmovedown = not bmovedown
bmoveup = not bmoveup
mainwindow.fill(WHITE)
mainwindow.blit(paddle, paddlerect)
mainwindow.blit(ball, ballrect)
for b in level1blocks[:]:
mainwindow.blit(level1blocks[b], level1rects[b])
for x in level1blocks[:]:
if ballrect.colliderect(x.get_rect()):
level1blocks.remove(x)
bmovedown = not bmovedown
bmoveup = not bmoveup
bmoveleft = not bmoveleft
bmoveright = not bmoveright
if ballrect.colliderect(paddlerect):
bmovedown = not bmovedown
bmoveup = not bmoveup
bmoveleft = not bmoveleft
bmoveright = not bmoveright
pygame.display.update()
fpsclock.tick(35)
ERROR:
Traceback (most recent call last):
File "C:/Python32/brick breaker", line 136, in <module>
mainwindow.blit(level1blocks[b], level1rects[b])
TypeError: list indices must be integers, not pygame.Surface
I have many different things to try to solve this, but I have not succeeded yet.
Please help.
When you have the line
you are going through each of the items in
level1blocksrather than going through all the possible indices. Replace this line withThis should fix your problem.