I am trying to make a view that lets a user draw with their finger. I have a png made in Pixelmator of the brush. My drawRect: method looks like this:
- (void)drawRect:(CGRect)rect
{
NSAssert(brush != nil, @"");
for (UITouch *touch in touchesNeedingDrawing)
{
//Draw the touch
[brush drawInRect:CGRectWithPoints([touch locationInView:self], [touch previousLocationInView:self]) blendMode:0 alpha:1];
}
[touchesNeedingDrawing removeAllObjects];
}
The brush image is a png with transparency, but when I run the app, there is no transparency. Does anyone know why, and how to fix it?
Edit:
I discovered that the image is transparent, but when I call drawInRect, the image draws the transparent pixels as the background color of the view. Is there a CGBlendMode I can use to fix this?
It seems like it could be taking the current fill color of the context.
Try setting the fill color for the context with CGContextSetFillColorWithColor() to [UIColor clearColor].CGColor
If that doesn’t work, the only other solution that is simple and shouldn’t have a performance hit is to have 2 views:
Note: You shouldn’t need to mess with the blend mode to make this work. You should be able to use the default drawInRect: method