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Home/ Questions/Q 6197679
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T03:51:52+00:00 2026-05-24T03:51:52+00:00

I am trying to make a view that lets a user draw with their

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I am trying to make a view that lets a user draw with their finger. I have a png made in Pixelmator of the brush. My drawRect: method looks like this:

- (void)drawRect:(CGRect)rect
{

    NSAssert(brush != nil, @"");

    for (UITouch *touch in touchesNeedingDrawing)
    {
        //Draw the touch
        [brush drawInRect:CGRectWithPoints([touch locationInView:self], [touch previousLocationInView:self]) blendMode:0 alpha:1];
    }

    [touchesNeedingDrawing removeAllObjects];
}

The brush image is a png with transparency, but when I run the app, there is no transparency. Does anyone know why, and how to fix it?

Edit:
I discovered that the image is transparent, but when I call drawInRect, the image draws the transparent pixels as the background color of the view. Is there a CGBlendMode I can use to fix this?

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  1. Editorial Team
    Editorial Team
    2026-05-24T03:51:53+00:00Added an answer on May 24, 2026 at 3:51 am

    It seems like it could be taking the current fill color of the context.

    Try setting the fill color for the context with CGContextSetFillColorWithColor() to [UIColor clearColor].CGColor

    If that doesn’t work, the only other solution that is simple and shouldn’t have a performance hit is to have 2 views:

    • Background View – This will be view that has the proper background color or image
    • Overlay View – This view will detect the touches etc and then draw all of the brush strokes on top. The background color of this view can then be [UIColor clearColor] so when you draw the brush images, the alpha will be filled with [UIColor clearColor]. Basically the same view you have now, just with a clear background.

    Note: You shouldn’t need to mess with the blend mode to make this work. You should be able to use the default drawInRect: method

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