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Home/ Questions/Q 8829195
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T07:46:50+00:00 2026-06-14T07:46:50+00:00

I am trying to rotate a UILabel at its center, but when it rotates

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I am trying to rotate a UILabel at its center, but when it rotates it changes its position. It doesn’t stick to its center. I am using following code to rotate it:

float fromAngle = atan2(m_locationBegan.y-lblText.center.y, m_locationBegan.x-lblText.center.x);
//float toAngle = atan2(_location.y-lblText.center.y, _location.x-lblText.center.x);
float toAngle = atan2(_location.y-lblText.center.y+5, _location.x-lblText.center.x+5);
float newAngle = wrapd(m_currentAngle + (toAngle - fromAngle), 0, 2*3.14);

CGAffineTransform cgaRotate = CGAffineTransformMakeRotation(newAngle);
lblText.transform = cgaRotate;

int oneInFifty = (newAngle*50)/(2*3.14);

NSLog(@"%@",[NSString stringWithFormat:@"fromAngle: %f toAngle: %f Angle: %f 1in50: %i",fromAngle, toAngle, newAngle, oneInFifty]);

Can someone please help me in stopping the center moving from it?

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  1. Editorial Team
    Editorial Team
    2026-06-14T07:46:51+00:00Added an answer on June 14, 2026 at 7:46 am

    Take a look at this blog post.

    Example: (label = UILabel)

    // UIView's transform property is a CGAffineTransform.
    [UIView beginAnimations:nil context:NULL]; // arguments are optional
    view.transform = CGAffineTransformMakeRotation(M_PI_2);
    [UIView commitAnimations];
    
    // CALayer's transform property is a CATransform3D.
    // rotate around a vector (x, y, z) = (0, 0, 1) where positive Z points
    // out of the device's screen.
    
    label.layer.transform = CATransform3DMakeRotation(M_PI_2, 0, 0, 1);
    
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