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Home/ Questions/Q 8053537
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T07:52:44+00:00 2026-06-05T07:52:44+00:00

I am trying to write a loop to set the resources of 5 dice.

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I am trying to write a loop to set the resources of 5 dice. If I change the “imgBtnName in the last line of the code to any of the dice names (such as “dice1”), the line doesn’t error. However, when I try to concatenate the name to fit the for loop, the following error notification on the setImageesource:

error

The method setImageResource(int) is undefined for the type String

Any ideas? I feel like I may be missing a syntax similar to the “int id” line.

code

public void PlayGame()  
    {  
        dice1 = (ImageButton)findViewById(R.id.btndice1);  
        dice2 = (ImageButton)findViewById(R.id.btndice2); 
        dice3 = (ImageButton)findViewById(R.id.btndice3); 
        dice4 = (ImageButton)findViewById(R.id.btndice4); 
        dice5 = (ImageButton)findViewById(R.id.btndice5);



        begin = (Button)findViewById(R.id.btnroll);
        roll = (Button)findViewById(R.id.btnbegin);

        begin.setOnClickListener(new View.OnClickListener(){
            @Override
            public void onClick(View v) {
                Random rand = new Random();     

                for (int i = 0; i < 6; i = i + 1) {
                    int rndInt = rand.nextInt(6) + 1; // Random number between 1 and 6                  
                    String imgBtnName = "dice" + (i + 1);
                    String imgName = "die" + rndInt;                    
                    int id = getResources().getIdentifier(imgName, "drawable", getPackageName());

                    imgBtnName.setImageResource(id);  //trying use the imgButnName string to set dice1, dice2, dice3 etc to set the imagebutton resource
                }



            }
        });  
    }  
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T07:52:46+00:00Added an answer on June 5, 2026 at 7:52 am

    Wrap your ImageViews in an arry and loop around them

        dice1 = (ImageButton)findViewById(R.id.btndice1);  
        dice2 = (ImageButton)findViewById(R.id.btndice2); 
        dice3 = (ImageButton)findViewById(R.id.btndice3); 
        dice4 = (ImageButton)findViewById(R.id.btndice4); 
        dice5 = (ImageButton)findViewById(R.id.btndice5);
    
        ImageButton[] dice = new ImageButton[5]{dice1, dice2, dice3, dice4, dice5};
    
        for (int i = 0; i < dice.length; i++) {
             int id = R.drawable.ic_launcher;
             dice[i].setImageResource(id);
        }
    
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