Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7902591
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 3, 20262026-06-03T09:32:25+00:00 2026-06-03T09:32:25+00:00

I am using cocos2d for mac. I have overloaded the ccdrawline of a CCLayer

  • 0

I am using cocos2d for mac.
I have overloaded the ccdrawline of a CCLayer subclass inorder to draw a line. It works fine. To change the color to red I use
glColor4f(1.0f,0,0,1.0f);

but whatever value I gave to the glColor4f the color does not change. It remains white.
but I noticed that other openGL functions such as glLineWidth(5.0f) are working correctly!.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-03T09:32:26+00:00Added an answer on June 3, 2026 at 9:32 am

    If you’re on cocos2d 2.x you can use:

    void ccDrawColor4F( GLfloat r, GLfloat g, GLfloat b, GLfloat a );
    

    as defined in CCDrawingPrimitives.h.

    Though as phix23 pointed out it’s a global function, so you can use it straight away.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm using cocos2d for mac (1.0.1) I have these two methods (which are similar
I am developing a game on Iphone using cocos2d. I have a CClayer containing
I have some problems to start programming using cocos2D on linux + android. I
I'm using cocos2d with objective C. I have a class called CrystalineBubble that is
I am using cocos2d to build a game. I have an array of CCSprites
In a game that I am making whilst using Cocos2d, I have a sprite
I am using cocos2d and have the following code which moves my layer based
Currently using cocos2d. I have a plist data name myplist.plist. Inside the plist are
I'm using cocos2d and i want to play a movie. I've created a CCLayer
I am on Mac OS X 10.6.8 using Xcode 4 with Cocos2D. The other

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.