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Home/ Questions/Q 809179
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Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T00:41:05+00:00 2026-05-15T00:41:05+00:00

I am using GLFW as GUI for OpenGL projects. I am using my red

  • 0

I am using GLFW as GUI for OpenGL projects. I am using my red book and testing code and well the first bit of code doesn’t work at all. I want to say this is a GLFW problem because I don’t have this problem in JOGL.

#include <iostream>
#include "GL/glfw.h"
#ifndef MAIN
#define MAIN
#include "GL/gl.h"
#include "GL/glu.h"
#endif
using namespace std;

int main()
{
    int running = GL_TRUE;
    glfwInit();

    if( !glfwOpenWindow( 300,300, 0,0,0,0,0,0, GLFW_WINDOW ) )
    {
        glfwTerminate();
        return 0;
    }

    while( running )
    {
        //GL Code here
        glClear(GL_COLOR_BUFFER_BIT);
        glClearColor(0.0, 0.0, 0.0, 0.0);

        glColor3f(1.0, 1.0, 1.0);
        glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
        glBegin(GL_POLYGON);
            glVertex3f(0.25, 0.25, 0.0);
            glVertex3f(0.75, 0.25, 0.0);
            glVertex3f(0.75, 0.75, 0.0);
            glVertex3f(0.25, 0.75, 0.0);
        glEnd();
        glFlush();


        glfwSwapBuffers();
        // Check if ESC key was pressed or window was closed
        running = !glfwGetKey( GLFW_KEY_ESC ) &&
        glfwGetWindowParam( GLFW_OPENED );
    }

    glfwTerminate();

    return 0;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T00:41:06+00:00Added an answer on May 15, 2026 at 12:41 am

    Adding glLoadIdentity(); fixed the code:

    #include <iostream>
    #include "GL/glfw.h"
    #ifndef MAIN
    #define MAIN
    #include "GL/gl.h"
    #include "GL/glu.h"
    #endif
    using namespace std;
    
    int main()
    {
        int running = GL_TRUE;
        glfwInit();
    
        if( !glfwOpenWindow( 640,480, 0,0,0,0,0,0, GLFW_WINDOW ) )
        {
            glfwTerminate();
            return 0;
        }
    
        while( running )
        {
            //GL Code here
            glLoadIdentity();
    
            glClearColor(0.0, 0.0, 0.0, 0.0);
            glClearDepth(1.0);
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
            glColor3f(1.0, 1.0, 1.0);
            glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
            glBegin(GL_POLYGON);
                glVertex3f(0.25, 0.25, 0.0);
                glVertex3f(0.75, 0.25, 0.0);
                glVertex3f(0.75, 0.75, 0.0);
                glVertex3f(0.25, 0.75, 0.0);
            glEnd();
            glFlush();
    
    
            glfwSwapBuffers();
            // Check if ESC key was pressed or window was closed
            running = !glfwGetKey( GLFW_KEY_ESC ) &&
            glfwGetWindowParam( GLFW_OPENED );
        }
    
        glfwTerminate();
    
        return 0;
    }
    
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