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Home/ Questions/Q 6212605
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T06:32:48+00:00 2026-05-24T06:32:48+00:00

I am using sprite and Animated sprite. I used Animated sprite for 16 frames.

  • 0

I am using sprite and Animated sprite. I used Animated sprite for 16 frames. For left,right,up,down and last 4 frames blast animation.

//animSprite.setCurrentTileIndex(leftCount);

When animated Sprite collide with sprite .. I want to show last 4 frames for 5 sec. How to make using andengine. I tried with Thread.sleep but its not working.

//For update i am using

scene.registerUpdateHandler(new IUpdateHandler() {
            @Override 
            public void reset() {

            }

            @Override
            public void onUpdate(final float pSecondsElapsed) {    
              checkCollision();
}

I able get last 4 frames number in logcat. But screen not updated..

How to refresh the scene .

checkCollision()

{

if(sprite.collidesWith(animSprite))

  try
                   {

                    for (int i = 0; i < 4; i++) {                                         

                        animSprite.setCurrentTileIndex(animBlast);                    

                        Log.v("balst",""+animBlast);

                         animBlast++;

                         if (animBlast> 15) {

                             animBlast= 12;

                         }

                         Thread.sleep(10);

                    }

                   }
                   catch (Exception e) {

                       // e.printStackTrace();

        }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T06:32:48+00:00Added an answer on May 24, 2026 at 6:32 am

    For AnimatedSprite you have an sprite.animate(long[] pFrameDurations, int pFirstTileIndex, int pLastTileIndex, int loopCount) method, that does a loopCount of loops of frame changes from pFirstTileIndex to pLastTileIndex with frame durations also defined. I feel this is what you’re looking for.

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